Dungeons & Dragons Reference Cards: Spells Levels 4–5
The level at which a spell can simply end the encounter, and everyone needs to agree on how.
Fourth and fifth-level spells for the 2024 rules across 108 cards. These are the ones that reshape a fight rather than contribute to it — and correspondingly the ones where a misread clause costs a whole evening's worth of tension. Wall of Force does not care about your plan, but it does care about exactly where you put it.
The cards carry the full spell text, which matters most at this tier precisely because these spells get cast rarely. A player might go four sessions without using one, then need to know the radius, the duration and the saving throw all at once, under pressure, while five people wait. This is the deck that solves that.
Perfect for: The mid-level caster who has just hit a new spell slot and would like to use it correctly the first time, for once.
108 cards | Level 4 and 5 spells | For the 2024 D&D rules