Wavelength
A dial, a spectrum, and the discovery that your friends think ‘warm’ means something else entirely.
Two teams, one dial, and a bullseye hidden somewhere along a spectrum. One player on your team — the Psychic — draws a card with a pair of opposites printed on it and can see exactly where the target sits between them. Nobody else can. Designed by Alex Hague, Justin Vickers and Wolfgang Warsch, with artwork by Sofie Hannibal and Nan Na Hvass.
The card might read Hot–Cold, Rough–Smooth, Fantasy–Sci-Fi or Sad Song–Happy Song. The Psychic gives one clue that sits conceptually where the bullseye is — if the target is just to the cold side of centre on Hot–Cold, ‘salad’ might do it. Then the team argues, and the argument is the game; the scoring is only what happens afterwards, with more points the nearer the dial lands to the centre. Thirty to forty-five minutes, almost nothing to explain, and it wants a crowd — BoardGameGeek's players rate it best at six or eight.
Perfect for: The household where ‘a bit spicy’ has already caused three separate arguments, and the one person who is always, unaccountably, best at this.
2–12 players | 30–45 minutes | Age 14+