Talisman the Magical Quest Game - 5th Edition
A quest that takes as long as it takes, and it usually takes longer.
The artefacts known as Talismans have descended onto the mortal plane again, which means a new era and the need for a new ruler, and everybody at the table rather fancies the job. Avalon Hill's fifth edition of Robert Harris's long-running design, developed with Doug Hopkins.
The race is to claim a Talisman, reach the Crown of Command at the centre of the board, and put down the elder dragon waiting there. It is dice-driven roll-and-move with a character you build up along the way, so the swing is enormous and a bad run can undo a good hour of progress. Whether that is the appeal or the problem depends entirely on who you are.
Please note: BoardGameGeek carries no playing time for this edition, so we have not quoted one. Set aside a long evening.
Perfect for: People who want the dice to tell a story, and are not particular about whose.
2–6 players | Age 12+