One Night Ultimate Werewolf Daybreak
Ten minutes. One werewolf. Everybody lying.
A village with exactly one morning to work out who among them is a werewolf. Everybody gets a hidden role carrying an ability — there are no plain villagers here, which is rather the point, since it means nobody can honestly claim they did nothing overnight. Ted Alspach and Akihisa Okui designed it for Bézier Games.
Eleven new roles, one night phase, and then an argument. Finding a single werewolf is enough to win, which keeps the whole thing brutally short — ten minutes a game, and you will not play only one. It works on its own for three to seven players, and if you already own the original One Night Ultimate Werewolf the two combine and seat up to ten.
Perfect for: Groups who want the social deduction without surrendering the whole evening to it.
3–7 players on its own, up to 10 combined with One Night Ultimate Werewolf | 10 minutes | Age 8+