Magic: The Gathering – Teenage Mutant Ninja Turtles Play Booster Pack
Four of them, and every pack guarantees you one.
Leonardo, Michelangelo, Raphael and Donatello, plus Splinter, Shredder, Krang and the Foot Clan, rendered as Magic cards. It is a Universes Beyond set, so it does not take place on a Magic plane — the Turtles come to the battlefield rather than the other way round, weapons and villains and sewer frames included.
Released 6 March 2026 and Standard legal. Mutagen tokens sacrifice for a +1/+1 counter at sorcery speed. Sneak is the interesting one: an alternative cost payable only during the declare blockers step of your own combat, after blockers are set, by returning an unblocked attacker to your hand — the creature you cast that way arrives tapped and attacking. Disappear marks abilities that trigger if a permanent left the battlefield under your control that turn, whether or not the card with disappear was there when it happened. Alliance and Class enchantments return.
The pack structure is unusual for this set: 14 cards, but with a dedicated Legendary Turtle slot at any rarity, which is why the commons run to seven and the uncommons only to two. Alongside those you get the Turtle slot, a wildcard, at least one rare or mythic rare, one traditional foil and a land, plus a token.
Please note: this is a single sealed booster. Contents are random and no specific card is guaranteed beyond the Legendary Turtle slot.
Perfect for: the person who still has strong and unprompted opinions about which one is the best turtle.
Single Play Booster | 14 cards per pack | Standard legal