Greylune
Five years, four seasons each, and a tavern at the end of every one of them.
William Attia designed Caylus, which is the game most people point at when they want to explain what worker placement actually is. Greylune is him coming back to it two decades later with a medieval fantasy setting and a much softer edge - villagers, companions, adventures, and stories told in taverns for points. Sorry We Are French publish it, and their production standards are the reason people pick their boxes up in the first place.
The structure is the clever part. Spring is positioning: you place villagers to decide which village cards you will get at. Summer is spending: buying, recruiting, adventuring, telling stories. But players move through the seasons at their own pace rather than in lockstep, so the pressure is not on the board, it is on the timing - going early gets you the card, going late gets you more to spend. Two to four players over about an hour.
Perfect for: Anyone who liked Caylus but would rather not be punished quite so severely for a single bad turn.
2-4 players | 45-90 minutes | Age 14+
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📖 New to the style? What is a Worker Placement game? - what the mechanic does and which games do it best.