{"product_id":"dungeons-dragons-reference-cards-monsters-animals-and-npcs","title":"Dungeons \u0026 Dragons Reference Cards: Monsters Animals and NPCs","description":"\u003cp\u003e\u003cem\u003eThe guard, the mule and the rat. Statistically, most of what your party actually fights.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eOne of three monster decks splitting the 2024 Monster Manual by taxonomy, this one covering animals and non-player characters. It is the least glamorous of the three and probably the most used — bandits, guards, cultists, wolves, horses, the entire supporting cast of any campaign that takes place somewhere people live.\u003c\/p\u003e\u003cp\u003eThese are the statblocks a Dungeon Master improvises around most often and prepares for least, because nobody writes session notes about a mule. Having them as cards means a random encounter takes ten seconds to assemble instead of a flick through the index, and the mule has the correct number of hit points for once.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e The Dungeon Master who has been running every town guard off the same half-remembered statblock since the campaign began.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eMonster reference deck | Animals and NPCs | For the 2024 D\u0026amp;D rules\u003c\/strong\u003e\u003c\/p\u003e","brand":"Wizards of the Coast","offers":[{"title":"Default Title","offer_id":49897000140952,"sku":null,"price":34.99,"currency_code":"AUD","in_stock":true}],"url":"https:\/\/www.cartellgames.com.au\/products\/dungeons-dragons-reference-cards-monsters-animals-and-npcs","provider":"Cartell Games","version":"1.0","type":"link"}