{"title":"Strategy Board Games","description":"\u003cp class=\"font-claude-response-body break-words whitespace-normal\"\u003eSome games you play to relax. These aren't those games.\u003c\/p\u003e\n\u003cp class=\"font-claude-response-body break-words whitespace-normal\"\u003eStrategy board games are for the people who like to think two moves ahead, who negotiate with a smile while quietly dismantling your plans, and who will absolutely remember that you blocked their road in Catan three rounds ago when it comes time to trade.\u003c\/p\u003e\n\u003cp class=\"font-claude-response-body break-words whitespace-normal\"\u003eThis collection is built for players who want a bit more from their game night. More depth. More decisions. More of that specific satisfaction that comes from pulling off a plan that took four rounds to set up and nobody else saw coming.\u003c\/p\u003e\n\u003cp class=\"font-claude-response-body break-words whitespace-normal\"\u003eThe good news is that modern strategy games aren't the impenetrable rulebook monsters they used to be. The best of them — and we've handpicked these carefully — are as approachable as they are rewarding. You can be playing within twenty minutes and still be thinking about your last game days later.\u003c\/p\u003e\n\u003cp class=\"font-claude-response-body break-words whitespace-normal\"\u003eWhether you're a seasoned strategist or someone who just graduated from Uno and is ready for something with a bit more bite — this is where you go next.\u003c\/p\u003e","products":[{"product_id":"catan-6th-edition","title":"Catan (6th Edition)","description":"\u003cp\u003e\u003cem\u003eStill the game most people mean when they say they play board games.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eAn island laid out fresh every time from hexagonal tiles — hills, forests, mountains, fields, pastures and one entirely useless desert — arranged in a honeycomb and ringed by water. You settle it, building roads outward and settlements at the junctions, and hope the numbers fall your way. Klaus Teuber's design for KOSMOS, and the game that carried the modern hobby to everybody else.\u003c\/p\u003e\u003cp\u003eEvery turn opens with a dice roll deciding which terrain produces, so everyone collects on everyone's turn and nobody gets to switch off. Brick and wood build roads, sheep and wheat and ore handle the rest, and whatever you cannot produce you trade — at a port, or more often with the person across the table who needs you slightly less than you need them. Roll a seven and the robber moves onto a tile, shuts it down and takes a card off somebody. Settlements upgrade into cities, and it runs an hour to two.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e Anyone who wants to find out what their family is really like.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e3–4 players | 60–120 minutes | Age 10+\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e—\u003c\/p\u003e\u003cp\u003e📖 \u003cstrong\u003eNew to the style?\u003c\/strong\u003e \u003ca href=\"\/blogs\/news\/what-is-a-euro-game\"\u003eWhat Is a Euro Game? Everything You Need to Know\u003c\/a\u003e — what defines a euro, and where to begin.\u003c\/p\u003e","brand":"CATAN Studio","offers":[{"title":"Default Title","offer_id":49247282135192,"sku":"MAY3081","price":79.95,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/Square_Canvas.png?v=1781784095"},{"product_id":"terraforming-mars","title":"Terraforming Mars","description":"\u003cp\u003e\u003cem\u003eFix an entire planet. Get there before the others take the good asteroids.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eThe 2400s, and the World Government has licensed the corporations to make Mars habitable. You run one of them, pushing up the temperature, the oxygen level and the ocean coverage while quietly ensuring the credit lands on your own balance sheet. Jacob Fryxelius designed it, the production is famously plain, and almost nobody minds.\u003c\/p\u003e\u003cp\u003eYou buy, hold and play project cards into a tableau, building an engine that pays out every generation. The three global parameters act as a shared clock: when they max out the game ends, whether or not you were ready for it. Card draw matters a great deal, so it rewards adapting to what turns up rather than planning a route from turn one. Around two hours once everybody knows what they are doing, and appreciably longer before that.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e Anyone who has ever started a spreadsheet for something that was supposed to be a hobby.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e1–5 players | 120 minutes | Age 12+\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e—\u003c\/p\u003e\u003cp\u003e📖 \u003cstrong\u003eNew to the genre?\u003c\/strong\u003e \u003ca href=\"\/blogs\/news\/what-is-an-engine-building-game\"\u003eWhat Is an Engine-Building Game?\u003c\/a\u003e — how it works and which games do it best.\u003c\/p\u003e","brand":"Stronghold Games","offers":[{"title":"Default Title","offer_id":49437080027288,"sku":"6005SG","price":149.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/terraforming_mars_2.jpg?v=1783684107"},{"product_id":"spirit-island","title":"Spirit Island","description":"\u003cp\u003e\u003cem\u003eYou are the island. The colonists should have stayed home.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eIn the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there. Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how \/ whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e Co-op strategists, table-hogging thinkers, and anyone tired of being the invader\u003c\/p\u003e","brand":"Greater Than Games","offers":[{"title":"Default Title","offer_id":49437080223896,"sku":"SISL-CORE","price":164.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/pic3615739_md_3.png?v=1783684107"},{"product_id":"everdell","title":"Everdell","description":"\u003cp\u003e\u003cem\u003eWoodland creatures, beautifully drawn, quietly competing for real estate.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eA forest city where the residents are squirrels, hedgehogs and mice, rendered in the artwork that sells most of these copies before anyone has read a rule. James A. Wilson's design runs across four seasons of a single year: you send critters out to gather twigs, resin, pebbles and berries, then spend them on the buildings and characters that make up your city. The three-dimensional Evertree in the middle of the table is entirely unnecessary and nobody has ever once objected to it.\u003c\/p\u003e\u003cp\u003eIt is worker placement and tableau building at the same time. The trick is that a building unlocks its matching character for free, so a well-sequenced city ends up playing cards it never paid for. Each season returns your workers and hands you more of them, so the pace lifts as you go and the final season is where the engine finally does what you built it for. Forty to eighty minutes, and genuinely approachable at 2.8.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e Anyone who has bought a game with their eyes and then been pleasantly surprised by the rules.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e1–4 players | 40–80 minutes | Age 10+\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e—\u003c\/p\u003e\u003cp\u003e📖 \u003cstrong\u003eNew to the genre?\u003c\/strong\u003e \u003ca href=\"\/blogs\/news\/what-is-a-worker-placement-game\"\u003eWhat is a Worker Placement game?\u003c\/a\u003e — how it works and which games do it best.\u003c\/p\u003e\u003cp\u003e📖 \u003cstrong\u003eAlso curious about engines?\u003c\/strong\u003e \u003ca href=\"\/blogs\/news\/what-is-an-engine-building-game\"\u003eWhat Is an Engine-Building Game?\u003c\/a\u003e — how it works and which games do it best.\u003c\/p\u003e","brand":"Starling Games","offers":[{"title":"Default Title","offer_id":49437081206936,"sku":"ASM718","price":139.95,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/everdell.jpg?v=1783684113"},{"product_id":"dune-imperium","title":"Dune: Imperium","description":"\u003cp\u003e\u003cem\u003eYour agents go where your hand tells them, and nobody else can see your hand.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eThe Great Houses of the Landsraad, the desert planet, and the spice everybody is prepared to behave very badly over. Paul Dennen designed it for Dire Wolf — the same designer as Clank! — drawing on Frank Herbert's novels and the Legendary Pictures films alike. You begin with a unique leader card and a starting deck identical to everybody else's; what you buy from there is the only thing that makes you different.\u003c\/p\u003e\u003cp\u003eThe clever part is that deck-building bolts hidden information onto worker placement, a combination that has no business working and does. You send agents out, but which spaces you can reach is dictated by the cards in your hand — so the table sees where you went and never what you were holding. Conflicts resolve from cards too, which means committing forces is really a guess about what everyone else kept back. An hour to two, and it plays solo.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e Anyone who has wanted worker placement to involve rather more lying.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e1–4 players | 60–120 minutes | Age 14+\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e—\u003c\/p\u003e\u003cp\u003e📖 \u003cstrong\u003eNew to the genre?\u003c\/strong\u003e \u003ca href=\"\/blogs\/news\/what-is-a-deck-building-game\"\u003eWhat Is a Deck-Building Game?\u003c\/a\u003e — how it works and which games do it best.\u003c\/p\u003e\u003cp\u003e📖 \u003cstrong\u003eAlso new to worker placement?\u003c\/strong\u003e \u003ca href=\"\/blogs\/news\/what-is-a-worker-placement-game\"\u003eWhat is a Worker Placement game?\u003c\/a\u003e — how it works and which games do it best.\u003c\/p\u003e","brand":"Dire Wolf","offers":[{"title":"Default Title","offer_id":49437081567384,"sku":"DWD010001","price":109.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/bgg_img_39608_pic5666597_1.jpg?v=1783684116"},{"product_id":"land-vs-sea","title":"Land vs Sea","description":"\u003cp\u003e\u003cem\u003eMap-making as a contact sport — beautifully illustrated, quietly cutthroat.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003ePart puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one!\u003c\/p\u003e\u003cp\u003eUsing 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.\u003c\/p\u003e\u003cp\u003eThe strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. 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To do this, you'll need to farm, fish, friend and find all kinds of different resources to fulfill your Grandpa's Goals and restore the Community Center. Collect all kinds of items, raise animals, and explore the Mine. Gain powerful upgrades and skills and as the seasons pass see if you're able to protect the magic of Stardew Valley!\u003c\/p\u003e\u003cp\u003eThe goal of the game is to complete Grandpa's Goals and restore the Community Center, which requires you to gather different types of resources represented by tiles. You have a fixed amount of turns to accomplish this. This is driven by the Season Deck of 20 cards, one of which is drawn each turn to trigger certain events. Cooperatively the players decide each turn where they will focus their individual actions and place their pawn in that part of the Valley. Using their actions, they visit specific locations, trying to gather resources to complete their collective goals. 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Everything You Need to Know\u003c\/a\u003e — what defines a euro, and where to begin.\u003c\/p\u003e","brand":"Eggertspiele","offers":[{"title":"Default Title","offer_id":49573824692376,"sku":"4.0619E+12","price":119.95,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/great-western-trail-new-edition-90577_ec40a.jpg?v=1786841924"},{"product_id":"great-western-trail-new-zealand","title":"Great Western Trail New Zealand","description":"\u003cp\u003e\u003cem\u003eThe cattle drive, relocated somewhere with considerably more sheep.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eLate nineteenth century, and you are a runholder on the South Island — owner of a sheep station that has done rather well out of diversifying its breeds and lifting the value of its wool. 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Everything You Need to Know\u003c\/a\u003e — what defines a euro, and where to begin.\u003c\/p\u003e","brand":"Eggertspiele","offers":[{"title":"Default Title","offer_id":49573825380504,"sku":"4.0619E+12","price":129.95,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/great-western-trail-new-zealand-103724_dab9b.jpg?v=1786841782"},{"product_id":"hegemony-lead-your-class-to-victory","title":"Hegemony Lead Your Class to Victory","description":"\u003cp\u003e\u003cem\u003eRun an entire economy - as one of four opposed classes.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eHegemony is an asymmetric political-economic game where each player controls a different class - working, capitalist, middle or state - with completely different goals and rules, negotiating and clashing over how society runs.\u003c\/p\u003e\u003cp\u003eIt's a bold, heavy, deeply thematic game in which the tension between classes drives everything. Ambitious and unlike almost anything else on the shelf.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e Heavy-game groups, politics nerds, and anyone who wants their board game to have opinions\u003c\/p\u003e","brand":"Hegemonic Project Games","offers":[{"title":"Default Title","offer_id":49573826134168,"sku":"0753692068918","price":169.95,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/pic5715770.jpg?v=1785544724"},{"product_id":"fromage","title":"Fromage","description":"\u003cp\u003e\u003cem\u003eA cheese-making game with a clever rotating wheel.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eFromage is a strategy game where players simultaneously place workers around a rotating central wheel to craft and age cheeses, with timing and placement determining what you can harvest. Simultaneous action keeps downtime low.\u003c\/p\u003e\u003cp\u003eA mid-weight euro with a satisfying spatial-timing puzzle at its heart, and a theme charming enough to win over the table before the first round.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e Worker-placement fans, euro gamers, and cheese enthusiasts\u003c\/p\u003e","brand":"Road To Infamy Games","offers":[{"title":"Default Title","offer_id":49573826560152,"sku":"8.5003E+11","price":89.95,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/850030414151.jpg?v=1786600669"},{"product_id":"lost-ruins-of-arnak","title":"Lost Ruins of Arnak","description":"\u003cp\u003e\u003cem\u003eArchaeology, in which the artefacts occasionally object.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eAn uninhabited island in uncharted seas, the traces of a great civilisation, and an expedition that is half research trip and half treasure hunt. You explore the island, recover lost artefacts and face the guardians still standing over them. Designed by the Czech pair Elwen and Mín for Czech Games Edition.\u003c\/p\u003e\u003cp\u003eIt runs deck-building and worker placement through one another rather than side by side: cards are spent to place workers, and new worker actions open up as the island gets explored. Some of those actions want resources rather than workers, so a solid resource base matters as much as a good deck. The rule that sharpens everything is one action per turn — what you can afford to leave until later depends entirely on whether somebody else takes it first. Decks stay small, and the randomness is held down by the sheer number of decisions available on the board.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e People who like two good games welded together and cannot entirely explain why it works.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e1–4 players | 30–120 minutes | Age 12+\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e—\u003c\/p\u003e\u003cp\u003e📖 \u003cstrong\u003eNew to the genre?\u003c\/strong\u003e \u003ca href=\"\/blogs\/news\/what-is-a-deck-building-game\"\u003eWhat Is a Deck-Building Game?\u003c\/a\u003e — how it works and which games do it best.\u003c\/p\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":49573827477656,"sku":"8.59416E+12","price":119.95,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/ar-box-top-en-preview-v20-06-22.jpg?v=1785544629"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/collections\/castle_combo_edited.jpg?v=1784117059","url":"https:\/\/www.cartellgames.com.au\/collections\/strategy-board-games.oembed?page=3","provider":"Cartell Games","version":"1.0","type":"link"}