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The whole thing folds into a plastic carry case about the size of a paperback.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e solo puzzlers, long flights, and adults who assumed a children's puzzle would take ten minutes.\u003c\/p\u003e","brand":"SmartGames","offers":[{"title":"Default Title","offer_id":49629685547160,"sku":"SNV-SG-411","price":19.99,"currency_code":"AUD","in_stock":true}]},{"product_id":"smartgames-iq-xoxo","title":"SmartGames IQ XOXO","description":"\u003cp\u003e\u003cem\u003eNoughts and crosses, if noughts and crosses were actually hard.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eTen double-sided pentomino pieces, one grid, and a requirement that the X's and O's end up in the right sequence. Flip a piece over and it becomes a different shape entirely, which is where most people come unstuck.\u003c\/p\u003e\u003cp\u003e120 challenges over five levels. It's a travel-sized box that works on a plane tray table, and it quietly drills spatial reasoning and concentration while feeling like a puzzle rather than a lesson.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e solo puzzlers, long flights, and adults who assumed a children's puzzle would take ten minutes.\u003c\/p\u003e","brand":"SmartGames","offers":[{"title":"Default Title","offer_id":49629685579928,"sku":"SNV-SG-444","price":19.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/2_smartgames-iq-xoxo-product_0.jpg?v=1790055512"},{"product_id":"smartgames-iq-circuit","title":"SmartGames IQ Circuit","description":"\u003cp\u003e\u003cem\u003eConnect the dots without short-circuiting your brain.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eLay ten double-sided pieces onto the board so the printed paths join up into a complete circuit. 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Each challenge is a different arrangement and there's one right answer.\u003c\/p\u003e\u003cp\u003eThree big puzzle pieces, easy for small hands to hold, and the pigs genuinely fit inside the houses and peer out through the windows — which is the bit that hooks three-year-olds long before they realise they're doing spatial reasoning. Ages 3 and up, single player.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e toddlers, rainy days, occupational therapists, and anyone who has read the actual story eleven times this week.\u003c\/p\u003e","brand":"SmartGames","offers":[{"title":"Default Title","offer_id":49629685743768,"sku":"SNV-SG-023","price":49.99,"currency_code":"AUD","in_stock":true}]},{"product_id":"smartgames-genius-square","title":"The Genius Square","description":"\u003cp\u003e\u003cem\u003eRoll the dice, then race someone to fill the grid.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eSeven dice decide where the blockers go on a six-by-six grid. 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The object is to get your whole family into one huddle before anybody else manages it, on a board where every useful square is also the square somebody else wants. The penguin pieces are chunky and the board is a satisfying slab of ice floe, which does a lot of work for a game aimed at six-year-olds.\u003c\/p\u003e\u003cp\u003eMovement is simple enough that a child has it in a minute, and the interference is where the game actually lives: you rarely make a move that only helps you, and you soon stop pretending otherwise. Multi-level, so it grows with the player. Around a quarter of an hour, and it holds up better with four than with two.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e families who have discovered that co-operative games end with one person quietly taking over, and would rather the conflict were in the rules.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e2–4 players | About 15 minutes | Age 6+\u003c\/strong\u003e\u003c\/p\u003e","brand":"SmartGames","offers":[{"title":"Default Title","offer_id":49734891667608,"sku":null,"price":44.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/huddleup1.jpg?v=1787729435"},{"product_id":"smartgames-grabbit","title":"SmartGames Grabbit","description":"\u003cp\u003e\u003cem\u003eA memory game where forgetting has consequences underground.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eRabbits hop about a vegetable garden, lifting leaves as they go and briefly showing you what is planted where. Then the leaf goes back down and you are expected to have been paying attention. Four vegetables to collect, a board full of things you half-remember, and a set of burrowing animals waiting for you to guess wrong.\u003c\/p\u003e\u003cp\u003eThe rules take under two minutes and the whole thing runs about ten, which makes it one of very few genuinely four-year-old-appropriate games an adult can lose fairly. The twist is that the underground animals take your vegetables back when you misremember, so a poor memory does not merely slow you down, it actively undoes work already done. Short, bright and slightly ruthless.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e anyone who has confidently told a four-year-old they have an excellent memory, in front of witnesses.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e2–4 players | About 10 minutes | Age 4+\u003c\/strong\u003e\u003c\/p\u003e","brand":"SmartGames","offers":[{"title":"Default Title","offer_id":49734891700376,"sku":null,"price":39.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/game1-8.jpg?v=1787728549"},{"product_id":"smartgames-froggit","title":"SmartGames Froggit","description":"\u003cp\u003e\u003cem\u003eGetting frogs across a pond, which is harder than it sounds and more contested than it should be.\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003eEvery player has a family of frogs on one side of a pond and would like them on the other. The pond is full of lily pads that are useful to everybody, and fish that send frogs back to the start. It is the oldest shape in board games, a race across a shared board, dressed in enough plastic amphibians to keep a table of six occupied.\u003c\/p\u003e\u003cp\u003eBlocking is not a side effect here, it is the game. The pad you need is usually also the pad that strands somebody else, and at higher player counts the board tightens to the point where nobody advances cleanly. Scales from two to six, and unusually for a family game it improves at the top end rather than falling apart. Simple to teach, harder to win politely.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e larger family gatherings where somebody needs to be gently thwarted, and it may as well be structural.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e2–6 players | Age 6+\u003c\/strong\u003e\u003c\/p\u003e","brand":"SmartGames","offers":[{"title":"Default Title","offer_id":49734891733144,"sku":null,"price":44.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0772\/8381\/9672\/files\/273468_1.jpg?v=1787728088"}],"url":"https:\/\/www.cartellgames.com.au\/collections\/smartgames.oembed","provider":"Cartell Games","version":"1.0","type":"link"}